Read in this order
New accounts start with the first hour, then codes, then the mode ladder. Use the tower shop page when a Brick price is the question, and the economy page when the question is where Cash or Bricks come from.
Which (π₯) Dummy Defense guides are published?
First hour in Dummy Defense
What to place in Team Noob, why Cash should be spent, and which mode clears to do before you chase Titans.
How the tower shop works
Bricks unlock a tower forever, Cash places and upgrades it, and selling only returns half.
Mode unlock order
Which clear turns on Autoskip, abilities, and 1.5x speed, plus the crossroads vote for Noob Experiment.
Bricks, Cash, and Gold
Where each currency comes from, how co-op splits Cash, and which Brick spends are worth it.
Enemies that break a defense
Hidden, No Cash, fireproof, flying, and stun-on-death units, and which towers answer them.
Titans and the bosses that gate them
Limit-one mech prices, the two quest gates, and the bosses whose badges unlock systems.
Badges and lobby secrets
All 14 badges, what they unlock, and the four lobby secrets whose step locations are only partly known.
Version history through V1.29.15
What V1.29.15 changed, the September 7 shop removal, and the earlier on-off cycle for Noob Experiment towers.
